Most action sequences are written as if loudness were the same thing as intensity. The screenplay piles explosion on gunfire on screeching tires continuously for minutes at a time.
The even bigger problem is that it’s all presented from the same sonic POV: ear-damage close.
The result is often exhausting and oddly numbing. When everything is loud, nothing is. Our ears adapt quickly to sustained volume, and a wall of noise soon feels flat. Dynamics, the movement between loud and soft, dense and sparse, are what make sound feel powerful, and those dynamics have to be written into the scene long before anyone touches a fader, even before anyone touches a camera.
A writer has the power to build pockets of relative quiet into the action itself. These are not pauses in the story. They’re shifts in the characters’ physical circumstances that justify a change in what we hear. A character ducks into a building, dives underwater, crawls into a car trunk, or has her awareness altered by an impact. Suddenly the chaos is filtered, muffled, distant, or reduced to one or two isolated, salient sounds.
The audience’s ears get a rest, and more importantly, they begin to listen. In that reduced space, small sounds become enormous: a ragged breath, a creaking floorboard, the tick of cooling metal, a bullet slicing through water as in Saving Private Ryan. When the character bursts back out into the fight, the return of full-bandwidth sound hits far harder than it would have if it had never gone away.
Another Spielberg film, War of the Worlds, a movie I worked on, offers another example. After a sequence of close-up destruction, Ray and his daughter take refuge in a farmhouse basement. The tripods’ roar recedes, and the scene becomes an exercise in near-silence. When the alien probe snakes through the darkness, its soft mechanical movement and the characters’ held breath create more tension than any explosion.
The quiet is not a break from the terror.
It is the terror.
Because the filmmakers placed the characters in an enclosed, sound-dampened space, the soundtrack could narrow down to intimate detail, and the audience leaned in rather than bracing against the onslaught.
Writers can create these opportunities deliberately. Move characters through different acoustic environments: open streets, tight corridors, vehicles, tunnels, water. Give them moments of hiding, listening, waiting. Write scenes from a point of view where a single sound, a footstep or a click, carries the story. These choices give the sound team distinct material to shape, rather than cacophony impossible to manage.
Sound is expressive when it moves.
Give it room to move.
Write it that way.
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